SYSTEM "ELECTRONIC REFEREE FOR PING-PONG" BASED ON MICROCOMPUTER RASPERI P.I.
DOI:
https://doi.org/10.31891/2219-9365-2024-78-42Keywords:
computer vision, electronic referee, Raspberry Pi, ping-pong, tennis, OpenCVAbstract
In today's world, the development of artificial intelligence software and technologies is gaining more and more importance in various spheres of life. Sports games are no exception, as they are an important part of our leisure time, physical development and healthy lifestyle. Ping-pong, a popular sports game that requires precision, speed and reaction, did not escape this. However, during the game, situations arise when it is necessary to objectively determine the correctness of the shot, take into account the rules of the game and ensure the fairness of the results. This is traditionally done by judges, but their presence is not always possible or effective. The software module "Electronic Referee for Ping-Pong" should, if not replace the referee, help him, it can be used in gyms, tournaments and ping-pong training for automatic scorekeeping, which ensures a more objective game and avoids conflicts between players. In addition, the developed module can be used as a basis for the further development and implementation of similar systems in other sports games, contributing to the automation and improvement of refereeing processes.
This work presents a study of the use of computer vision systems for sports events, namely "electronic referees". An analysis of known refereeing systems was carried out. Based on the analysis of analogs, the architecture of the "electronic referee for ping pong" system is proposed, the hardware component is described, the system's work algorithm and software are developed, and the system is tested.